A
AttackThe team who have the ball, no matter where on the field they have possession
ArrowsA driving pattern (see under D).Usually utilising 4 attackers, the ball carrier plants the ball with a half in place and a support runner either side of the ruck. The half passes to one of these runners and follows the ball, replacing that runner for the next play. The player who planted the ball becomes the next half
B
BounceA skill used to get outside a defender using a pass. The ball carrier will show the ball as if passing short with the support player angling in. The support player will then "bounce" wide and the ball carrier will give a wider pass putting the support player on the outside their defender as they catch the ball
C
CornerA defensive policy that ensures the attack do not get on the outside of a defender, this entails making the touch and running at an angle towards the short side (see below).Policy usually used in conjunction with shut defence (see below)
D
DefenceThe team without the ball.No matter where on the field the opposition have possession
DriveA method of play designed to gain field position and get the defence retreating
DeviationAfter a touch the defence are to retreat a minimum 5m to be back onside.The angle of retreat can be decided by the defender but the whole retreat onside has to be at the same angle.The defender cannot change course dependant on what the attacker is doing
DragA term referring to a lateral movement across the field towards a support player.A Mid may drag and plant the ball in front of the link
DumpA dynamic rollball where a player plats the ball on the mark and either continues running forward to complete the rollball or steps over and realigns
DismissalA sanction for a serious breach of the rules.If a player is dismissed for the remainder of the game, they must leave the playing area (10m from pitch) and cannot be replaced.A referee who dismissed a player will be required to complete an incident report
Drop offWhere a result is required and the scores are tied at full time, the winner is determined by playing extra time while reducing the number of players per team.Both teams start with 5 and reduce by a player every 2 minutes until it is 3 v 3 or one teams scores.First team to score wins providing both teams have had possession
E
EFTEuropean Federation of Touch; The governing body for Touch in Europe
F
FITFederation of International Touch; The Worldwide governing body for Touch
Forced SubA sanction used to remove a player temporarily without unduly penalising the team.The player will be required to leave the field and go back to the interchange zone (sub box).As soon as they make the box, a replacement may take the field.
FalconAn unfortunate and sometimes embarrassing situation where the ball is passed and hits the recipient in the head
G
GateAn area 10m in length either side of halfway between the interchange zone and sideline where all substitutions must pass through.Usually only used at regional and internationallevel in Europe
GrommitA term often used for the youngest and/or least experienced squad member who is required to fetch and carry for more established team mates
H
HalfThe player who picks the ball up following a roll ball. If caught in position this will result in a turnover.If the half places the ball on or over the scoreline (scores) this results in a turnover also.
Half timeAfter 20 minutes of running around, let’s have a break for 5.
I
InterceptAn onside defender catching a misplaced pass ‘intercepts’ the ball. With ball in hand, run as fast you can to the other end.
InterchangeThe method of replacing an onfield player with a team mate waiting in the interchange zone
Interchange zoneAn area 20m in length, either side of halfway, where players not on the field wait.Each team will have their own interchange zone either side of the field
J
JTCJunior Touch Championships - Based in Europe, an annual tournament to encourage junior participation in the sport and run on true principles of sport and sportsmanship
K
Killing the ballA term sometimes used when team have had 5 touches and instead of trying to score they take the 6th touch on the sideline closest to their sub-box to limited the opportunities of the opposition when they get the ball
L
LinkThe player positioned between the mid and the link, there are two of these in a team
M
Mid (or middle)The two middle players
MarkThis is the location that a Touch or where a tap occurs. You must perform the rollball or tap at the mark.
N
No TouchSometimes a defender might repeal their claim for a Touch using ‘no Touch’, realising that it wasn’t made. Usually this is ok as long as the attacker hasn’t lost any momentum.
NTANational Touch Association. This is the governing body within each country.
O
OffsideA defending player who is ahead of the position indicated by the referee as being onside.This is 10m at penalties and a minimum of 5m at rollballsAn attacking player who remains in front of the ball carrier
P
PenaltyA sanction for a breach of the rules.The referee will indicate the mark and play is resumed with a tap.Defenders must retreat 10m from the mark
Phantom TouchTo claim a touch that has not been affected.This will result in a penalty and probably a further sanction.
Physical PlayOver aggression is not tolerated and will be penalised.Attackers and defenders have a duty of care
Play OnTo be used instead of awarding a penalty.The attack is given the opportunity to gain field position or a scoring opportunity instead of the game stopping for a penalty
Period of TimeA sanction for a breach of the rules more severe than a peanlty of forced substitution.The offending player is removed from the field of play, 5m behind the dead ball line of the scoreline their team are attacking.This player cannot be replaced and the team continue a player short until the period of time expires.The amount of time a player spends off the field is at the discretion of the referee
Q
QuitSomething good teams and players never do
QuickieA quick roll ball.The player planting the ball, realigns left or right and will either get the ball back immediately from the half, or is used as a decoy.His move is used during line attack and intended to create a scoring opportunity against retreating (offside) defenders
R
RollballThe method of bringing the ball back into play following a touch or turnover
RuckA term given to the touch and rollball area during and following a touch. Teams will be encouraged to "win" the ruck.Attackers will do this by protecting the ball and stepping over it cleanly allowing the half the pickup, the defence must not interfere with the rollball but will make the
RealignAn attacking player will realign after either passing the ball or planting the ball to make themselves available to the ball carrier
RefereeThe three people with whistles who help control the game.
S
Short sideThe side of the field with fewest defenders, not necessarily the least area. On defence a wing's short side is where there are no defenders outside, a link's is where there is only a wing, a mid is where there is only a link and a wing
Shut (down)A defensive policy where all players close in on the ball carrier ad subsequent outside players, as opposed to marking man on man.this will normally follow on from players protecting their short side by cornering (see above).The idea is to get to the player before they receive the ball, cutting down the options of the ball carrier
SwipeA form of physical play used by the attacker when initiating the touch.The player will aggressively push the defenders hand away and even push the player away to gain space to attack.There is no specific rule for swiping, it is considered over physical play and sanctioned accordingly
Sin BinThe sin bin is used for a period of time. It is an unmarked area behind the offenders attacking dead ball line. Someone in the sin bin is not allowed to participate in the game until the referee allows.
Sub BoxAn alternative term for the interchange zone
Second phaseAfter a rollball, attacking teams will often set up a successive quick touch/rollball to create more space out wide.This is particularly effective where the defence use the shutdown policy.The first receiver has to be ready to accept the touch and quickly dump the ball for the hall to use
Split rollballThis is an incorrect rollball, normally when a quickie is being performed.The player plants the ball in front of them but does not step over the ball but 'splits' to the side.
T
TurnoverWhen possession changes from one team to the other, but not a penalty.
TouchContact between an attacker and defender
TouchdownThe means of scoring.the ball is to placed in a controlled manner on or over the scoreline
U
Unders
V
VictoryWhat you achieve when you score more touchdowns than the opposition
W
WingThe person at the far left or right of the attack or defence.
X
CrossingOk, so it’s not really X, but an attacker is not allowed to run behind another attacker in order to avoid being Touched. A clear disadvantage will result in a ‘in the ruck’ penalty.
X-Ray visionWhat a referee will require if they don't get into position early enough on the scoreline
Y
Young peopleThe JTC is aimed solely at 12 to 18 year olds. To qualify to play in the JTC, you’ll need to contact your National Touch Association on how you can get involved.
Z
ZoomThe sound an attacking player makes when running to score a Touchdown. Can you blame us for putting this in for completeness?

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